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Gotic

A third-person RPG set on a 2 km island, for PC and Android, where every experience is a mod you can switch on or off.

Status
In development
Engine
Godot 4.7 (GDScript, Compatibility)
Platforms
PC, Android
Gotic

Gotic started as a clone of Gothic-style RPGs and grew into an island of about 1.8 km² with beaches, forests, mountains, four towns and a plateau. You walk, run, swim and fly on a broomstick, and it plays the same with keyboard and mouse or touch controls.

Everything you can do on the island is a mod: the farm, fishing, the rowing boat, the night festivals, the bestiary, the photo camera… Each one lives in its own folder with its own code and tests. Delete the folder and the mod is gone, while the game and its test suite keep working.

Not a single model or sound was downloaded: all art and audio are generated in code. And almost all of the code is written by AI agents following strict rules: a plan before starting, one commit per task, hundreds of tests that must end in PRUEBAS OK (tests passed), and screenshots checked from several angles.

This devlog covers each mod: what it does, how it was built and, above all, what went wrong along the way.

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