An island to explore your way: walk, run, swim, fly a broom and help its villagers.

An island of about 1.8 km² with beaches, hills, forests, mountains and a plateau, all generated by code. There is a village, a giant, errands, a race, a firefly lantern and a lost flock. Each experience is a mod you can switch on or off before or during play.
Follow the path from the beach to the village: six houses, a market, a mill, a bonfire and five villagers.
Talk to him and jump over his three golden waves. Winning unlocks a leap into the sky.
Grab it and fly up to 260 m. Automatic landing when you come down.
Scatter shades with flashes, recover the sparks and free a companion that lets you glide.
Get the whistle, gather Nube, Mora and Trufa and guide them to the pen. Wolves are lurking.
Pass six gates against the clock and deliver flowers to Lía. Records are kept.

Keep the bonfire alive until dawn. Survive 3 minutes with one thumb.

Dig, plant, water and harvest a nine-bed patio. Your neighbours have orders.

Cast, wait for the bite, hook and reel. Casual fishing with a minigame, a shop and neighbours.

An isometric open-world ARPG set in a modern city overrun by zombies.

Chop trees in first person, sell, upgrade and replant. Action and idle on a pine island.

Fly a freighter across the Milky Way: contracts from system to system, from the pilot's seat.

By day you prepare the square and your stock; by night you tend the bar, earn trust and settle rumours.

An island that runs on the real clock: fish, catch bugs, dig fossils, decorate your home and make friends.

Generated floors, 16 enemies and bosses, 8 weapons, combinable items and progress between runs.

Create a character, buy a plot, build their home and look after their needs, job and pets.

Remake of the 2015 game: generated rooms, sword, charged bow, dodge roll and a boss every five levels.

Build a castle and hold out against fifteen orc waves: walls, towers, cannons, moats and bridges.

Mine, smelt, lay belts and inserters, power up, research, fend off the bugs and launch a rocket.

Robots colonise a hostile planet: 2D RTS, first-person caves with your hero and a turn-based card campaign.

Narciso wakes in limbo: rescue souls, throw them at demons and choose between the light or going back to Clotilde.