By day you prepare the square and your stock; by night you tend the bar, earn trust and settle rumours.

A narrative management game. Buy ingredients, brew drinks and cook; open for service and tend the tavern's regulars, each with their own stories, quests and rumours. Between days, the garden, the lake and an optional dungeon expedition.
Prepare by day, serve at night, sleep and start again. You do not need to do everything every day.
Orders, trust and chests if you come back alive from the expedition.
Every regular brings stories; a journal keeps them.
Cooking, gardening, lake fishing and a first-person dungeon.
Texts and dialogue in both languages.
Text and HUD size, high contrast, assisted fishing, reduced motion and configurable keys.

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