Fly a freighter across the Milky Way: contracts from system to system, from the pilot's seat.

Take contracts, pick up in one system and deliver in another, dodging whatever is in the way. No HUD glued to the screen: the data lives on three physical dashboard screens (navigation, ship status and radar), and the cockpit moves with you.
Four spiral arms and a central bulge, coloured by real spectral type.
Chained and paid by distance. The intact-hull bonus is real money.
16-bit colour, Bayer dithering and chunky pixels, like a console of the era.
The galactic band, dust and stars come from a shader: nothing repeats.
Throttle, brake, turbo and roll with buttons; heading by dragging.
Credits, deliveries and hull status without leaving the menu.

Keep the bonfire alive until dawn. Survive 3 minutes with one thumb.

Dig, plant, water and harvest a nine-bed patio. Your neighbours have orders.

Cast, wait for the bite, hook and reel. Casual fishing with a minigame, a shop and neighbours.

An island to explore your way: walk, run, swim, fly a broom and help its villagers.

An isometric open-world ARPG set in a modern city overrun by zombies.

Chop trees in first person, sell, upgrade and replant. Action and idle on a pine island.

By day you prepare the square and your stock; by night you tend the bar, earn trust and settle rumours.

An island that runs on the real clock: fish, catch bugs, dig fossils, decorate your home and make friends.

Generated floors, 16 enemies and bosses, 8 weapons, combinable items and progress between runs.

Create a character, buy a plot, build their home and look after their needs, job and pets.

Remake of the 2015 game: generated rooms, sword, charged bow, dodge roll and a boss every five levels.

Build a castle and hold out against fifteen orc waves: walls, towers, cannons, moats and bridges.

Mine, smelt, lay belts and inserters, power up, research, fend off the bugs and launch a rocket.

Robots colonise a hostile planet: 2D RTS, first-person caves with your hero and a turn-based card campaign.

Narciso wakes in limbo: rescue souls, throw them at demons and choose between the light or going back to Clotilde.