iaen.es / android / randomsiege
Remake of the 2015 game: generated rooms, sword, charged bow, dodge roll and a boss every five levels.

Rebuilt in Godot from the original 2015 Random Siege, with its sprites, sounds and texts (Spanish, English, Galician and French). Generated rooms with six archetypes, turrets and cover crates; sword, a charged bow that pierces at full charge and an invulnerable dodge roll. A boss every five levels; combos, time and no-damage bonuses, elites and records.
Rooms, islands, ring, maze, arena and cross, with every floor tile reachable.
Charged bow (25 to 75 damage), refilling quiver and an invulnerable roll.
Alert by sight and sound, pursuit, telegraphed charges, bats and a raging boss.
Spanish, English, Galician and French, like the original.

Keep the bonfire alive until dawn. Survive 3 minutes with one thumb.

Dig, plant, water and harvest a nine-bed patio. Your neighbours have orders.

Cast, wait for the bite, hook and reel. Casual fishing with a minigame, a shop and neighbours.

An island to explore your way: walk, run, swim, fly a broom and help its villagers.

An isometric open-world ARPG set in a modern city overrun by zombies.

Chop trees in first person, sell, upgrade and replant. Action and idle on a pine island.

Fly a freighter across the Milky Way: contracts from system to system, from the pilot's seat.

By day you prepare the square and your stock; by night you tend the bar, earn trust and settle rumours.

An island that runs on the real clock: fish, catch bugs, dig fossils, decorate your home and make friends.

Generated floors, 16 enemies and bosses, 8 weapons, combinable items and progress between runs.

Create a character, buy a plot, build their home and look after their needs, job and pets.

Build a castle and hold out against fifteen orc waves: walls, towers, cannons, moats and bridges.

Mine, smelt, lay belts and inserters, power up, research, fend off the bugs and launch a rocket.

Robots colonise a hostile planet: 2D RTS, first-person caves with your hero and a turn-based card campaign.

Narciso wakes in limbo: rescue souls, throw them at demons and choose between the light or going back to Clotilde.