Generated floors, 16 enemies and bosses, 8 weapons, combinable items and progress between runs.

A classic room-based roguelike: every floor is generated with treasure, shop, secret and challenge rooms, and ends with a boss. Eight weapons, twenty-one items with combinable effects, four characters, three difficulties, seeds and a daily seed. Every run earns coins for permanent upgrades and achievements that unlock more content.
Five floors and three biomes with their own enemies and bosses; endless mode after the end.
Tears, shotgun, laser, rocket, boomerang, flamethrower, sword… and items that stack.
Floating joysticks on mobile, mouse or gamepad on PC. Back button handled.
Shop with 18 permanent upgrades, 7 achievements, 4 characters and a daily seed.

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