iaen.es / android / nico

Roguelike · nightmares · android

Wake Up, Nico

Nico sleeps with his lantern on, and its light wakes the nightmares in the house. Go down to the bottom of the dream to wake up.

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Nico is afraid of the dark and sleeps with his lantern on. Tonight its light seeps into the dream and wakes dolls, toys, sheets with eyes and things that live under the bed. The lantern is his light and his weapon: to wake up he has to go down to the bottom of the dream, where the Bogeyman waits. Every run generates new floors with treasure, shop, secret, challenge and boss rooms. You play with two sticks: one to move and one to shoot the light.

// What's in it

Light against shadow

Your shots are light: the room is dim while you fight and lights up once you clear it.

Seven layers of dream

Basement, Hallways, Attic, Toy Room, Under the Bed, Nico's Bedroom and the Deep Dream, which opens after beating the Bogeyman three times.

32 enemies and 18 bosses

Dolls, tin soldiers, ghost sheets, jack-in-the-boxes and the Bogeyman, who has three phases.

84 items and 25 synergies

Items that combine, 8 weapons, dream cards, candies with a secret flavor and treasures from the pajama pocket.

Deals and five endings

The Shadow offers power in exchange for a heart; the Window gives an item to anyone who beats a boss without being hit. How you play decides the ending.

Six characters

Nico, Rex, Luna, Blaze, Mía and Teo, each with their own ability.

Built to replay

37 achievements, 8 challenges, lucid dreams (harder rules for more coins), a shop with 18 permanent upgrades, 3 difficulties, seeds and a daily seed.

Phone and gamepad

Floating on-screen sticks, the Back button handled, and gamepad support.

// Good to know

  • Landscape. Spanish and English.
  • Offline, no accounts, no ads.
  • A scary story for the brave: the nightmares are shaped like household objects.
  • Cartoon fantasy violence: your shots are light.
  • Made by IAnMove with Godot Engine. Follow @theinaog.

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