Nico sleeps with his lantern on, and its light wakes the nightmares in the house. Go down to the bottom of the dream to wake up.





Nico is afraid of the dark and sleeps with his lantern on. Tonight its light seeps into the dream and wakes dolls, toys, sheets with eyes and things that live under the bed. The lantern is his light and his weapon: to wake up he has to go down to the bottom of the dream, where the Bogeyman waits. Every run generates new floors with treasure, shop, secret, challenge and boss rooms. You play with two sticks: one to move and one to shoot the light.
Your shots are light: the room is dim while you fight and lights up once you clear it.
Basement, Hallways, Attic, Toy Room, Under the Bed, Nico's Bedroom and the Deep Dream, which opens after beating the Bogeyman three times.
Dolls, tin soldiers, ghost sheets, jack-in-the-boxes and the Bogeyman, who has three phases.
Items that combine, 8 weapons, dream cards, candies with a secret flavor and treasures from the pajama pocket.
The Shadow offers power in exchange for a heart; the Window gives an item to anyone who beats a boss without being hit. How you play decides the ending.
Nico, Rex, Luna, Blaze, Mía and Teo, each with their own ability.
37 achievements, 8 challenges, lucid dreams (harder rules for more coins), a shop with 18 permanent upgrades, 3 difficulties, seeds and a daily seed.
Floating on-screen sticks, the Back button handled, and gamepad support.

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